A world that lives on forever.

Build 2026.04.25: The Descent Becomes Eternal

Greetings, fellow adventurers.

Today is the day. A big day. A day that will be marked in the history books of this game. Well, truth be told, that moment may have actually happened yesterday, around eleven at night, so to speak. But still, the feeling carries into today.

I woke up this morning coming out of a bit of a haze, the result of being completely out of it on medication. It has been somewhat of a journey for me. But make no mistake, this is not the end. This is only the beginning.

A CRPG is meant to be something truly special. It is a passion project. A labor of love. A creation born from imagination. It is something that should make you feel like a million dollars when you experience it. And right now, I honestly feel like I have reached a point in my life where I can say I am truly proud of what I have made.

I remember how this all began.

After several failed attempts at other projects and other types of games, each one became a stepping stone that ultimately led to the birth of Azthengar. There is something about a dungeon crawler that pulls you in. It creates a sense of inevitability, a mechanic you cannot escape from.

At the center of it all is a nameless hero, called upon by those suffering under the weight of evil. The kingdom is filled with lost souls seeking safety, wandering cautiously as monsters lay claim to the world around them.

And then there are the people of the village. And of course, how could anyone forget the Archivist of Azthengar?

Let’s be honest. That is me.

Living quietly, waiting for the day a true hero arrives to vanquish King Azthengar and restore balance. I will admit, it is also pretty great that my character fully heals the player when spoken to.

From there, the journey expands.

The player can face the dragon that has claimed its territory on the map. Once this foul beast is defeated, a forgotten temple is revealed. Long ago, it served as a sanctuary where travelers and adventurers could rest, recover, and gather their strength.

Now, it stands as a place of quiet reflection.

It is one of my favorite locations in the game. A place where the player can learn more about the world, speak to villagers who have fled their homes, and now live along the coast, carving out a life in the wilderness.

The castle itself holds a special place in my imagination.

I have always loved the idea of the player venturing into something that looks familiar on the surface, but quickly reveals itself to be something far more sinister. This is not just a castle. It is a place where expectations are shattered.

The nobles who once lived within its walls have been transformed into soulless beasts. They roam the halls endlessly, driven by hunger, searching for their next victim.

Each floor is a fight for survival.

There are one hundred levels in total. I know that may sound like a lot, maybe even excessive, but for me, it was necessary. I wanted to create something that truly feels like a descent into a hellish nightmare.

The first fifty floors build toward something monumental.

Every step, every battle, every encounter leads to a single moment: the confrontation with the Minotaur. This towering, brutal creature stands as a gatekeeper, a servant of King Azthengar’s will.

To move forward, the player must defeat it.

With 1000 HP, this is no ordinary fight. Strength alone will not be enough. Preparation is everything. Potions, strategy, and resilience will determine whether you survive.

Because I am the Archivist of Azthengar.

And this…

is my game.

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