Azthengar CD and the Dream of the Next Great Update

There comes a time when a creator has to sit back and look out upon everything they have made. Like a shepherd watching over the flock, I find myself looking over Azthengar and wondering what the next update should truly become.

Lately, I have been thinking about audio dialogue for something I have been calling Azthengar CD. It has always been a dream of mine to make something that feels like a Sega CD game, with voice audio, richer music, stronger sound effects, and that strange, atmospheric feeling old CD-ROM games had. Something in the spirit of games like Dark Seed on CD-ROM, where the extra audio and presentation made the world feel larger, stranger, and more alive.

That feeling means a lot to me.

I remember playing games like that in the dead of summer, when the warm prairie air would drift in from the fields and, for a brief moment, everything felt frozen in time. The screen glowed, the room was quiet, and the world inside the game felt just as real as the world outside the window. That feeling is one of the reasons I keep doing this. I think, in a way, I am addicted to it. I am addicted to working on Azthengar, to building its world, to shaping the lands around it, and to watching this strange little universe grow piece by piece.

Azthengar has become more than just a game to me. It has become a world where lives are created, lost, remembered, and swallowed by the dark. It keeps expanding in my mind. I think about new areas, new characters, new sounds, new dangers, and sometimes I want to throw everything and the kitchen sink into it. Then I stop myself and realize that I need to slow down. I need to breathe. I need to recharge the batteries.

Even so, the ideas keep coming.

I have already mapped out new locations for the surface world, and I have even been thinking about letting the player venture into the depths of the sea itself. That is the kind of thing that excites me, because Azthengar feels like it can keep growing beyond the castle walls. The world does not have to end at the edge of the map. It can keep reaching outward, into villages, frozen lands, cursed valleys, forgotten coastlines, and places nobody was meant to find.

Believe me when I say this: Azthengar gives me motivation to keep going. It gives me something to look forward to. It gives me a reason to come home, sit down, and build.

I know this may sound silly, but I dream of the day when a publisher sees what I am doing and offers me a chance. I do not need some massive deal. I do not need the whole feast. I would be grateful for even a crumb, as long as the whole meal could be enjoyed by others. I dream about that because it would mean I could finally step away from the job I am in now and work on Azthengar full time. Maybe I could build a sequel. Maybe even a movie someday. Maybe the world of Azthengar could become something bigger than I ever imagined.

Of course, maybe those are just pipe dreams.

But I love those dreams.

For now, I will keep building. I will keep listening to the world of Azthengar as it grows. I will keep chasing that feeling of warm summer air, glowing screens, old CD-ROM games, and impossible adventures waiting in the dark.

Until next time, thank you for joining me here today on the adventure of a lifetime.

Leave a comment