A world that lives on forever.

So I Finally Released the Game

Greetings, fellow Knight of Azthengar,

I’ve been busy working away at the old soul-crushing job, but I’ve got some good news. All I’m going to say is that it was them and not me. Still, it gave me plenty of time to work on the game, to really shape it into something unique and honestly quite fun to experience.

Long story short, I’ve been thinking a lot about Azthengar. And for me, Azthengar isn’t just the name of the evil king. It’s the entire place. The whole world. I guess that’s why there’s the Forgotten Village, and those evil fairies. And in my opinion, that’s exactly what those creatures would be like. I’ve never trusted them. You can’t trust anything with wings.

With everything in the world seemingly going to hell, I’ve found myself cutting off from the outside more and more. It’s Saturday, and of course, that’s my day of rest. Especially after the kind of week I’ve had. It’s been a rough one. But it got me thinking about the story, and how the game’s world is always moving, always growing. In a strange way, it makes me feel alive.

There’s something about knowing I’ve created a world. A place where even I exist as a character, working away on the game itself. I think you’ll get a kick out of that. I’ve always wanted to be a character in a game, let alone one that interacts with the player. It’s honestly a lot of fun, and it got me thinking about life in general, about slowing down, unwinding, and actually enjoying things.

I’ve always believed that a game should be fun. If it isn’t, if it’s something the player doesn’t enjoy, then you’re going to have a bad time. It’s funny, because when I play Azthengar, I usually go in straight-edged, like Sting the wrestler. Default settings, no shortcuts. But there are moments where I hit a rough stretch and flip on God Mode, just so I can push through and see everything the game has to offer. So far, getting into the sixties has been pretty nice.

But what I’m really getting at is this. Even I, the one building it, find myself wondering what’s further down. What’s around the next corner. Where does that road go? And then my mind drifts, like it always does. Why do I dislike baked potatoes? What would it be like to actually live in a time of knights, to walk into a town, to fight goblins and fairies?

These are the kinds of thoughts that shape this game.

And with that said, I wanted to let you all know that I’ve finally released an early build of Azthengar. I’m still working on it, still expanding the world, still adding to it, the whole nine yards.

But it’s out there now.

And I think you’re going to love it.

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