Today at work, I found myself doing what I probably do best there. Thinking.
Not about the job itself, but about everything else. Just going through the motions, trying to keep things together while pretending I wasn’t slowly losing my mind dealing with it all. I hate that feeling. That sense of being phony just to get through the day.
At one point my mind went completely off the rails. I started thinking about time travel. If I could build a machine, go back, invest in the right companies, maybe change a few major events… but then you realize that opens up a whole other problem. Suddenly you’re not just some guy with a plan. You’re on everyone’s radar. The kind of attention you probably don’t want.
That’s where the thought stopped.
Because it shifted back to something much more real to me right now.
The game.

Azthengar started as something simple. A fun little roguelike. Something in the spirit of old-school games, built for the sake of building it. Something that felt good to play. Something that felt alive in its own way.
But now… it’s changing.
It’s no longer just about descending into a dungeon. Now there’s a world forming around it. You step outside the castle and you’re not safe. You’re not even close to safe. There are villages that feel abandoned, wrong in ways you can’t quite explain. Forests that stretch out further than expected, filled with things that should not exist.

Like bloodthirsty fairies.
And somehow, that makes perfect sense here.
The more I work on this, the more ideas start showing up. What if there were people you could interact with? What if there were places beyond the forest? A ship, maybe. Something that could take you across the water to somewhere even worse. A haunted island. A place where you’re sent to retrieve something that should probably never be found. Something like the heart of darkness.
It’s a lot.
But it’s also a lot of fun.

I even put together a video showing off some of these new additions. Things that haven’t been seen before. And honestly, seeing it all come together like that makes it feel real in a way that’s hard to describe.
So what is Azthengar?
It’s a game set in a distant land where magic still exists, where darkness has taken root, and where a lone hero is tasked with ending it. At its core, that hasn’t changed.
But now, it’s becoming something more than just a dungeon.
It’s becoming a world.
And I’m still discovering what’s out there right alongside it.
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