So here I am, sitting on a couch on a Sunday afternoon, working away on a game. Programming while I relax and enjoy my downtime before I have to return to the world and spend another day at the old, soul-crushing job.
But for now, I’ll be spending my time writing blog posts and working on the game. I’m planning on posting here once a week, just to keep things moving and to share the journey as it unfolds.
Now, so far, I have to say that building a 3D view-style game has been hard as hell for me to master. I’ve tried a few different times, and for the life of me, I just couldn’t make it work. So now I’ve got two folders sitting there with games that are going to need a lot more time to cook. Haha.
But Azthengar… this game has been haunting my dreams and my life.
For whatever reason, I keep coming back to it. It’s something I truly love. A CRPG. A fantasy world. A castle. No matter where I take it, whether it’s a 3D maze-style game, a space shooter, or even a tic-tac-toe arcade idea, my brain always pulls me back to this title.
With a bit of a break, I find myself slipping into the role of the last hope of the Kingdom, giving everything I have to rescue it and vanquish evil.
I come back to it again and again. There’s something almost hypnotic about working on a game like this. Of course, I still experiment here and there, trying different ideas, but something like this really takes a lot out of you.
And yeah, I like to joke that this game was gifted to me by some strange uncle who works at Nintendo. That it showed up at my doorstep at three in the morning, left there by a member of some secret cult tied to the evil forces hidden in the source code.
Obviously, that’s all nonsense.
I just really love that whole creepypasta vibe, especially the arcade-style stories. If you’re a fan of Tempest, you know exactly what I mean.
But jokes aside, this game is a true labor of love.
I’ve never had a site before, but I figured this could be a place where I spend time working through ideas, talking about what’s been on my mind, and maybe even solving problems I run into while coding.
I really do want to expand on this game. Right now, I’ve got it set up in a way that it can pretty much go on forever, and I love that. I love games that make you think. Games that keep you on edge.
When I first started designing this game, it was years ago, and it never left me. It’s one of those ideas that sticks with you, almost to the point of insanity.
You ever play a game that drives you insane?
For me, it was that awful Robin Hood game on the original Xbox. I think it was some kind of remake from an old 8-bit computer game. I remember playing roguelike-style games for what felt like forever, but that Robin Hood game? I actually threw the controller across the room. Just brutal. Absolutely brutal.
But I digress.
I’m not going to sugarcoat who I am or how I work. Let’s be real. I’m a stoner. And yeah, when I’m really baked, I’m usually working on this game. That’s probably part of why I keep coming back to it.
You wouldn’t believe some of the ideas I’ve got sitting on the back burner. One is about running a nuclear reactor during the Cold War. Another is a U.S. Civil War game. These are the kinds of things that come to me when I’m deep in that zone.
And honestly, with the job I have, as soul-crushing as it can be, it’s also what keeps pushing me down this path. I’m not going to lie… I love it. It reminds me a lot of what I used to do as a teenager.
Good times.
But for now, I’m heading back into the world of programming. I’m having breakfast for dinner tonight, and honestly, I think it’s going to be pretty great.
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